In the game hit SHIFT and ; (SEMICOLON)
together, then type:
summon_obj [item]
medical kit
psi amp
wrench
pistol
shotgun
assault rifle
laser pistol
ap clip
he clip
standard clip
pellet shot box
rifled slug box
large worm beaker
detox patch
psi booster
reflec armor
french-epstein device
portable battery
maintenance tool
hack soft v3
repair soft v3
research soft v3
modify soft v3
EMP Rifle
Electro Shock
Gren Launcher
Stasis Field Generator
Fusion Cannon
Crystal Shard
Viral Prolif
Worm Launcher
*More Items Listed Below.
You may also type these codes:
|
Code |
Result |
| psi_full | Give the player full psi points |
| ubermensch | Turns the player into homo superior |
| add_pool | Give player additional build pool points |
| show_version | Display version in game mode |
| toggle_inv | Toggle inv panel |
| cycle_ammo | Cycle through available ammo types |
| toggle_compass | Toggle compass state |
| query | Query cursor 1 = on 0 = off |
| split | Split cursor 1 = on 0 = off |
| shock_jump_player | Jump the player |
| look_cursor | Puts cursor into look mode |
| reload_gun | Reloads weapon out of inventory |
| swap_guns | Switches primary and secondary weapons |
| wpn_setting_toggle | Toggles between weapon settings |
| select_psipower | Brings up the psi power selection MFD |
| equip_weapon | Searches your inv for a particular weapon and equips it |
| cycle_weapon | Cycles through next equippable weapon, 1 for fwd, -1 for back
|
| psi_power | Acts like the 1-5 level buttons |
| open_mfd | Open up an MFD by overlay constant |
| stop_email | Stop any currently playing email/log |
| clear_teleport | Clear any existing teleport marker |
| quickbind | Bind a quick slot |
| quickuse | Activate a quick slot |
| use_obj | Use an object by name |
| msg_history | Toggle message history |
| play_unread_log | Play an unread log |
| toggle_mouse | Switch between mouselook & cursor modes |
| frob_toggle | Switch between modes, also frobbing current selection |
| frob_object | Simple frob of selected object |
| frob_object_inv | Simple frob of selected object, in world or in inv |
| interface_use | Inv use an item
|
| fire_weapon | Fire weapon 1 = start 0 = finish |
| drag_and_drop | Drag & drop 1 = start 0 = finish |
| drag_and_drop_frob | Drag & drop 1 = start 0 = finish |
| drag_and_drop_mode | Drag & drop 1 = start 0 = finish |
| quicksave | Save to 'current' subdir |
| quickload | Load from 'current' subdir |
Hex Cheat:
Editing your savegame to give yourself 10,000 nanites and cyber modules:
1. On a piece of paper, note the number of nanites and cyber modules
you currently have.
2. Save the game to a savegame slot.
3. From Windows, open the savegame folder you saved your game in.
4. In a HEX editing program, open the latest .MIS file that was saved
to disk. Look at the timestamp if you are not sure. (Ignore
campaign.mis)
5. Find the P$StackCoun string in your .MIS file. This is the
beginning of a 120 byte data record.
6. How many nanites do you have? Convert this number into
hexadecimal.
Example: 128 nanites = 0x80. 603 nanites = 0x5B02 (lsb first).
7. Locate this hex value in the P$StackCoun record.
8. Change this value to 0x1027.
9. How many cybermodules do you have? Convert this number into
hexadecimal.
10. Locate this hex number in the P$StackCoun record. Look for it
approximately 12 bytes before the nanite counter.
11. Change this value to 0x1027.
More items that can be used with the summon_obj [item] cheat:
Weapons:
Psi Amp
Wrench
Pistol
Shotgun
Assault Rifle
Laser Pistol
EMP Rifle
Electro Shock
Gren Launcher
Stasis Field Generator
Fusion Cannon
Worm Launcher
Crystal Shard
Viral Prolif
Ammo:
Standard Clip
HE Clip
AP Clip
Timed Grenade
EMP Grenade
Incend. Grenade
Prox. Grenade
Toxin Grenade
Small Prism
Large Prism
Pellet Shot Box
Rifled Slug Box
Patches:
Med Patch
Detox Patch
Rad Patch
Medical Kit
Psi Patch
Psi Booster
Speed Boost
Strength Boost
INT Boost
Armor:
Light Armor
Medium Armor
Heavy Armor
Reflec Armor
Vacc Suit
Worm Skin
Items:
Soda Can
Chips
Implants:
Wide Machinery
BrawnBoost
EndurBoost
SwiftBoost
SmartBoost
WormBlood
WormHeart
Monsters:
Blast Turret
Laser Turret
Turret Slug Thrower
Protocol Droid
Midwife
Rumbler
Delacroix
Grub
Swarm
Overlord
Greater Over.
Arachnightmare
Male Appar.
Female Appar.
CrewWoman
Invisibile Arachnid
Turret Rocket
CrewWoman
MaleCrew
Cards
Med Card
Science Card
Crew Card
R and D Card
Rec Crew Key
Med Annex Key
Cryo Card
Crew 2 Card
Research items:
Monkey_Brain
Rumbler Organ
Grub Organ
Swarm Organ
Mn. Over. Organ
Gr. Over. Organ
Arach. Organ
Midwife Organ
Other:
Molec. Analyzer
ICE Pick
Recycle
r
1 Nanite
5 Nanites
10 Nanites
20 Nanites
Fusion Shot
EMP Shot
Explode Barrel
Rad Barrel
Stats Trainer
Tech Trainer
Weapon Trainer
PSI Trainer
WormGoo
Hydro Card A (listed as Hydroponics A)
Hydro Card B (listed as Hydroponics B)
Hydro Card D (listed as Hydroponics D)
Rickenbacker Card (unknown/not listed)
Bridge Card (listed as Bridge Access Card)
Security Card (not listed, but used on Deck 4 for access to Sim Unit 2)
RadKey Card (unknown/adds "Circuit Card" to your inv.)
ID Cards (unknown/not listed)
Rick Room Key (listed as Diego's Room Key)
Ops Override Key (again used on Deck 4)
Eng Override Key (unknown/not listed)
Shuttle Access Key (listed as Shuttle Bay Access)
Get Chemicals:
Type summon_obj chem #1 or summon_obj chem #8 - you get the idea.
Here's the listing of each chemical number and which chemical is associated to that number.
Chem #1 is Fm Fermium
Chem #2 is V Vanadium
Chem #3 is Ga Gallium
Chem #4 is Sb Antimony
Chem #5 is Y Yttrium
Chem #6 is Cu Copper
Chem #7 is Cf Californium
Chem #8 is Na Sodium
Chem #9 is Os Osmium
Chem #10 is Ir Iridium
Chem #11 is As Arsenic
Chem #12 is Cs Cesium
Chem #13 is Hs Hassium
Chem #14 is Te Tellurium
Chem #15 is Mo Molybendium
Chem #16 is Tc Technetium
Chem #17 is Ra Radium
Chem #18 is Ba Barium
Chem #19 is Se Selenium
SUBMITTED BY: Stan Warman, Gary Brooks, & BAAL